Topic 20 (Most
Important) – How to Use Your Pawns!
This will be the most
important Topic thus far. More important
than blocking, more important than Openings, Endgames, Combinations, Tactical
Tricks, or even Inmove Captures! This Topic rivals
the Bible in its importance and value to humanity (read into that what you
will). Yes, the most important skill in Kung Fu Chess is correctly using your
pawns. It is a skill which I have not
yet mastered, but which I use to vanquish many an inferior foe.

This is a perfect example to
start with. A player who has read my
Topic on knight positioning might play his knight to d4:

This is a good move. It positions the knight to attack two of
black’s pawns. But it’s not white’s best
play. White’s best play is to use his
pawns in a complex attack to achieve an immediate win.
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This is white’s best
play. His plan is to sacrifice his rook
and then use his pawns to force black to capitulate.
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Black is clearly facing a lot
of pressure here. His pawns on a6 and b5
are under attack and he needs to deal with the rook as well. It actually doesn’t matter what he does. White’s attack is too strong to repel. We’ll examine all the possibilities so I can
show you how white can use his pawns to crush black.
It looks like black has two
choices for recapturing the rook—using his own rook or using the pawn—but he
actually doesn’t. He cannot recapture
using his rook:
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While the rook is in motion,
white can play a combination with his pawns to win black’s rook!
It’s worth pointing out here that white’s knight is
blocking black’s rook on c8 from countering this combination. I’ll not say any more on this subject,
since I’ve just written a Topic covering it.


So black must recapture with
the pawn:

Once black has captured the
rook with his pawn, it is obvious that there is no possible defense for
black. White is threatening multiple
combination attacks:

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It is impossible for black to
defend against both attacks at once. He
can defend against the first attack by playing his rooks to a8 and b8 but that
leaves him vulnerable to the second attack.
Black’s best option is to capture white’s a pawn, but that is still no
good:
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White still has both
combination threats. This capture only
slows him down a little bit, as he must use his king to recapture the pawn
first.
The key to all of this is
white’s correct use of his pawns. White
uses his a pawn on the side of the board to attack
black’s b pawn and to bring his other pawns into the attack. Black lost this game the moment he played his
knight to d5.
That was a most illuminating
example if I do say so myself. Now we’ll
look at another example!

Here’s a very instructive
endgame scenario. Black looks like he
has things under control but with proper pawn play, white wins here easily.
The first thing to note is
that black cannot capture white’s d pawn.

If he makes this capture,
white wins by advancing both of his pawns.
The bishop cannot stop both of them from promoting by itself.
The bishop can only
capture one of the two queens!

Black is also restricted in
where he can move the bishop. If he
moves his bishop anywhere but toward the h pawn, he loses.
Any of these moves allow
white to promote his pawn by advancing it immediately.








So what if black tries to
bring his king over to the corner to capture the h pawn?


Black’s next moves will be to
move his king to g7 and his bishop to e7.
However, black cannot yet move his bishop, so white can play d6 with no
worries:
The bishop cannot move to
e7 to stop this pawn move because that would let white promote his h pawn.
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Now black is stuck. If he continues moving his king to attack the
h pawn, white can advance his pawns and force one through:
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Black will have to sacrifice
his bishop here, but white will still promote one pawn.
At this point white needs
only to bring his king up to support the pawns and force one through:


So black cannot do anything
to attack white’s pawns. But if black
doesn’t screw up, how does white force a win?


The first step is to bring
the king forward to threaten the bishop.
Black will play his king to e7 to defend it.

Next white moves his king to
g6. His plan is to promote the h pawn
and immediately play his king to h7 to defend his new queen:

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This play would force black
to sacrifice his bishop, so black is forced to play his bishop into the corner
to block the pawn from advancing. White
wins now by playing his king all the way around to the far side of the board.


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Black will play his king to
d6 while white is coming across, but remember that black cannot capture the d
pawn or white will win. The black bishop
is stuck in the corner. If it leaves
(beyond one square away) white can promote his h pawn.
And finally white wins by
playing e7.
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Black is forced to capture
it, and white can advance his other pawn all the way.

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Game over!
Topic 19 Official Strategy Puzzle Solution!
Here
is the solution to the Topic 19 Strategy Puzzle.
Devilant’s Strategy Guide: Topic 20 Official
Strategy Puzzle!
Black to
win. (Astute readers (or readers
who read this sentence!) will recognize this position from Topic 19.)
