Topic 25 (Advanced)
– How to Checkmate Your Opponent 2
Now that I’ve covered basic
checkmates and their usage in game situations, it’s time to move on to more
advanced mating attacks. I wrote a few
checkmating puzzles that didn’t really fit into Topic 24, but now they finally
see daylight!
Chapter 3: More (Difficult) Mating Puzzles
Find the fastest forced
checkmate and post the answers in the Shizmoo.com Strategy Forum to win a prize
superior to that of Topic 24!
The listed mating times
represent the fastest mate I know (assuming black plays to survive as long as
possible). If you find faster, you’re
almost certainly missing something. But if you’re not, kudos to you! Post your
newfound solution and bask in the glory!
#1

White to checkmate black
within 30 seconds
#2

White to checkmate black
within 10 seconds
#3

White to checkmate black
within 40 seconds
#4

White to checkmate black
within 30 seconds
Good luck. These are
substantially more difficult than the Topic 24 puzzles.
Chapter 4: Devilant looks
checkmate in the eye, and flinches quite a few times.
In this chapter I’ll be
studying some positions where I got checkmated or could’ve gotten checkmated, pointing
out where I went wrong and how I should have played instead.
I hated writing this chapter.
Kung Fu Chess Masters Cup Round 1 11-12-2006
Devilant v. Hawked Game 2
You can watch the whole game
using Epikur's
MPlayer if you download the Round 1 movies from
the Masters
Cup Website.
Devilant v. Hawked 165 seconds

This is a really complicated
position. I’m up a pawn but it seems pretty likely I would’ve lost this game in
the end even if I didn’t get mated, simply because I didn’t have 15 minutes to
study it in-game and it’s so easy to go wrong.
Black is threatening b3!
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If I move my queen here (to take
the pawn for example), black can take the f3 pawn and I lose immediately:

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Here I can avoid checkmate
with Nc3, but I’m going to lose my g and h pawns and ultimately the game. In
the actual game, I played Qb3 before black even played b3 himself:

This was just stupid. I can’t even play Nc3 to defend. After Ke1, black can mate with either Qe2 and f3, or Bd2 and Ke3, depending on what defense
white attempts. Hawked played it
perfectly and I was mated shortly from here.
So how should I have played
if Hawked went b3?

I have to counterattack,
while making sure Hawked can’t promote his pawn or capture on f3.
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This is the only way to play
it, I think. My queen protects both the a6 and f3 pawns. I can just go Qe2 if he
tries to take on f3 and block with the bishop.
Kd2 is important to give myself the option of stopping black’s pawn with
my king.
Now after a7 and b2 we have
this position:

This should be ok for
white. If black takes the pawn with his
bishop and defends with his queen, I immediately move my queen to e4 and king
to c2 and we get a position like this:

And if black takes the
knight, I grab the b pawn and I’m just up a pawn. If he doesn’t take the
knight, I block with Nb5 and grab the b pawn and I’m up a pawn and a knight.

Easy win for white.
If black doesn’t take the
pawn, I advance it:

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If he takes it with the
queen, I immediately play Kc2 and Qe4 as before, winning the b pawn. If he promotes the b pawn, I just take it
with the queen.
Final positions:

Or this:
This one’s a draw, I think.

So, no need for me to get
mated there. Let’s look at another game.
Kung Fu Chess Masters Cup Round 1 11-12-2006
Ember v. Devilant Game 3
You can watch this one in its
entirety the same way as the game against Hawked.
Ember v. Devilant
77 seconds

A quick recap of the game to
this point: I’m up two pawns and I’m about to win two more. Ember’s position is totally lost. He knows this, so he throws everything he has
into an attack on my king, hoping to checkmate me before I promote my four
extra pawns.
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This attack obviously doesn’t
work if I dodge my rook to f6:
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However, I didn’t see this
coming and instead panicked and dodge to e7.
And now Ember has a very strong attack on my king:
Ember v. Devilant
89 seconds

I’m in some serious trouble
now. I have two options to move my king:
f8 and h8. H8 looks like it is
immediately losing:
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The timing is such that this
queen move will mate me. And I have no
way to block that bishop from protecting the queen.
However I can avoid mate here
by blocking with my knight earlier:


This keeps white’s bishop out
of action and is winning for black. I
didn’t see it in the game, however, so I moved to f8:
Ember v. Devilant
93 seconds
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I’m in grave danger of
getting mated for pretty much the rest of the game. Suppose I take the knight:
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Now I’m getting mated like
so:

There were two defenses here
that I again missed. The first was to
move my rook to g8 before retreating my king to f8:
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Here I could safely take the
knight. The other defense is again to
block with the knight on f6:


This is winning for the same
reason as before. White’s pawn is preventing
his bishop from joining the attack.
By the way, it seems to me
that Ember should’ve used his bishop instead of his pawn in the initial attack,
since that pawn is a hindrance to just about every mating attack we’ve looked
at so far.
Anyhow, I missed those two
defenses. (In my defense, every single bit of analysis conducted so far is of a
5 second stretch of the game—I didn’t have much time to work this out. This is why you should always try a mating
attack like this when you’re losing—your opponent will often cave under the
pressure.) I saw I would get mated if I
took the knight, so I took the rook instead:
Ember v. Devilant
96 seconds

This isn’t very pleasant
because after he captures with the pawn, his bishop and rook enter the hunt for
my king!
Ember v. Devilant
98 seconds
Now that the pawn moved from f5, Ember’s bishop and rook
have my king in their sights!
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When that pawn was on f5, it
blocked both the bishop and rook. Uh oh.
Ember v. Devilant
104 seconds

I had one safe square to move
my king, but unfortunately I panicked and threw away the rook:
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Ember missed this winning
shot, however, because he played his bishop to f5.
Ember v. Devilant
107 seconds

I’m still under fire. My king has zero safe squares to move to. However, Ember has no immediate checkmate
that I am aware of, and if he moves his knight, my king can escape to the
safety of d8. Furthermore, I’ve now
captured Ember’s a and b pawns and have 4 passed
pawns. They’ll promote within 40 or 50
seconds, so Ember has to find a checkmate within the next minute or he just
loses.
The pressure’s on, but Ember
definitely finds the best move:
Ember v. Devilant
110 seconds
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Qg5! Threatening to just take
my king. My only escape square on e8 is
occupied by my rook. I could dodge to
f8, though, and block with my knight, so I really have two escape squares.
I wanted to get my king out
of danger, for obvious reasons, so I played Rf8 and Ke8:
Ember v. Devilant
116 seconds

My king is still penned
in. It has no safe moves.
I figured I better get all my
pieces back to defend my king.
Ember v. Devilant
123 seconds

No checkmate here! Ember is
running out of time. But he finds
another good move to keep the pressure on me.
Ember v. Devilant
127 seconds
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Qg6! Again, my king has no escape squares. I found a good response though. I decided I
should just sacrifice my rook for Ember’s knight, which allows my king to
escape to d8 and safety. This is winning for black:
Ember v. Devilant
127 seconds
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If I play Kd8, I should be
safe now.
Ember v. Devilant
139 seconds

Of course, I didn’t do that.
I played my king to f8 instead of d8. I have no idea what I was thinking.
Then I inexplicably played my
queen to f6, and gave Ember a chance to use common checkmate #1 from Topic 24
to checkmate me:
Ember v. Devilant
148 seconds

If Ember plays Re8 right now,
I’m mated. Fortunately, he missed
it. Most people do. I was able to block
with Ne5 and escape with my king to e7, sealing my victory.
Ember v. Devilant
150 seconds

My pawns are promoting and I
got my king to safety. I won this game
easily from here.
So there you have it. It’s really hard to defend against a strong
mating attack like that. I had very
limited time to find the right defensive moves, and ultimately caved, briefly
leaving myself open to get mated.
Fortunately, Ember missed it and I went on to win.
Now go solve those
checkmating puzzles and post your answers in the Shizmoo.com strategy forum!