Topic 27 (Intermediate)
– The Opening: Defending against a Faster Opponent
In this exciting follow-up to
Topic 26, I’ll be explaining some common opening ideas that many players seem
to struggle with. Mainly I’ll be explaining some strategies for what to do when
your opponent plays his pawns forward faster than you.
The main annoyance when
facing a faster opponent is that he has the option of pushing all his pawns
into your position, locking things up.
For instance, here is a recommended! opening
position from Newgen’s Strategy Guide:
Here black played his pawn forward first and was thus
able to lock things up with pawn to e4.

Here’s what Nestrellov said about this position in Newgen’s
guide:
“Many find this annoying and do not know how to react.”—Nestrellov
It’s true. It is
annoying to spot your opponent a good position straight out of the opening! If
your opponent plays his pawn faster than you, you cannot provide your
opponent a hole in which to push that pawn. Why would you allow your opponent
to lock up the board, to his advantage, when you don’t have to?
Fortunately, if you simply
follow the opening guidelines I established in Topic 3, your opponent will be
at a disadvantage
if he tries to advance his pawns similarly, because they’ll be
Overextended Pawns
Pawns become overextended
when they advance too far and can no longer be adequately protected from
attack. Let’s look at some examples to show what I’m talking about:

This is the same opening we
studied in Topic 26, with the difference that this time black moved faster, and
therefore has the opportunity to push his pawns into white’s territory. Because
he has no pawn holes (in the middle of a V pawn structure) white has nothing to
fear from a black pawn advance:
Oh no! Black tries to lock things up. Misery and
despair!
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The key idea is that white
can attack these advanced pawns with his own pawns and pieces (he couldn’t due
to the V formation in the Newgen’s guide example), and
black cannot protect them sufficiently. A sample attack:
Reader: Wait a minute!. White
advances his pawn to e4??? Haven’t you been telling us that’s a bad move
for 26 straight Topics? Devilant: Yes! But it’s a good
move now for tactical reasons because it attacks black’s overextended
pawns! This is a similar idea to the flank attack from last Topic.
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So the important move is e4,
which seems to go against everything I’ve ever said before in the guide!
Yes, white is weakening his pawn
structure and granting black the d4 square for a knight, but this move is so
tactically strong that the disadvantages are outweighed by the strong attack he
gets on black’s pawns!


Black has two options to
capture the g4 pawn.
Option 1: Recapture with the
h pawn.
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Now we see the value of the
e4 move. White snags a free pawn!
Thanks to the knight block, black is
unable to defend his g4 pawn from white’s attack. It was overextended.

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Option 2: Recapture with the
f pawn.
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This leaves black’s g and h
pawns extremely weak and ripe for attack. For example, white is immediately
threatening:
Another attack where white throws a
knight in the way, blocking black from defending the advanced pawns.
This is a common idea for combinations against overextended pawns.
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Black is facing a strong
attack right out of the opening no matter which pawn he captures with. White is
hardly “annoyed” by this turn of events!
Attacking opportunities abound
whenever your opponent overextends his pawns. As we just saw, the key
ingredients for a successful counterattack on the advanced pawns are:
1)
Attack the most
advanced pawn with your own pawn.
2)
Attack the
supporting pawns with your own pawns (even at the cost of a worse pawn
structure!).
3)
Block the
opponent’s pieces from defending the pawns.
4)
Win some pawns!
How about another example?

Same deal, black is faster
and decides to push his pawns:

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This time I also added in the
wrinkle of the knight supporting the advanced pawns. We’ll see how to deal with
this shortly.
White is already attacking
the most advanced pawn and a supporting pawn, so black has walked right into
ingredients (1) and (2). White can (and should) attack the other supporting
pawn as well, via a flank attack:


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Now the plan is to block or
remove the defenders of these overextended pawns and snatch them up with a
combination attack.
White’s knight will stop black’s bishop from moving to
c5, after white plays b5!

b5! Black’s knight is forced to abandon its defense of
the pawns. Nd5! White throws a knight in the way to stop black from
defending the d4 pawn.
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Black is toast as soon as he
moves his knight.
And finally, the pawn-winning combination!





White gobbles up the
overextended pawns. Game over.
Finally, a quick look at an
opening position from a game I played:
CloudCA vs. Devilant Rated Standard
Game (May 2003)

CloudCA was faster than me in the opening… and pushed all of
his pawns!
Scary!
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Unfortunately for CloudCA, his pawns are, of course, overextended. You should
be able to figure out the correct strategy now… attack the supporting pawns,
block white’s pieces from defending, and win some pawns. Nothing
to it.
f5! Attacking the supporting e4 pawn.
Next comes a flank attack, attacking the other
supporting pawn.
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Flank attack! White’s d5 pawn is running low on
defenders! See Topic 26 for more flank attack goodness.
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Two blocks are needed!
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Black wins the d5 pawn, and the game. That’s what you get when you overextend your pawns!

Game over. White pushed his
pawns too far and couldn’t defend them.
Hopefully Topics 26 and 27
have clued you in on some opening strategies and tactics that you didn’t
already know. Obviously you’ll almost never encounter these exact positions in
your games, but you should be able to recognize where you can apply these ideas
to similar opening positions now that I’ve explained the basics. Good luck!
PS. These last two topics
have been written and sitting on my hard drive for years. I’ve been saving them
because I didn’t want everyone to start playing the flanked center against me
all the time! =)