Tubo's World

Devilantís KFC Strategy Guide - Topic 11


Topic 11 (Intermediate) - Inmove Captures


Authorís note - feel free to skip this section and proceed directly to the most excellent strategy of Devilantís Strategy Guide™. However, the author absolves himself of all responsibility for injuries caused by failure to read this authorís note and failure to heed its important content.

Okay, now that the technical stuff is out of the way it is time for the strategy. This topic will discuss the most neglected tactic of kung fu chess: The Inmove Capture. Iíll start off by defining what an Inmove Capture is for those poor players who have no idea what Iím talking about.

Inmove Capture The Inmove Capture is often encountered by accident in games between low ranking kung fu chess players. For this reason it is commonly assumed that a favorable inmove capture is the result of only luck or chance. I will say this in large bold font so that those of you who think this is the case will be able to understand:

The Inmove Capture is a powerful tactic which can be intentionally used to alter the outcome of a game of Kung Fu Chess.

High level kung fu chess players often use inmove captures intentionally as a tool for defense or even offense during games.

How can this be done?

Using Inmove Captures For Defense

In this position, blackís queen will recharge just in time to be able to take whiteís king. However, white can save himself from assured defeat with an inmove capture. (Just blocking with the queen will not succeed because the black king can move down in time to support the black queen in capturing the white queen.)

The square with the yellow X is called the Capture Square. In order for an inmove capture to occur, the white queen must pass across the capture square at the same time that the black queen is moving through it. For this to happen, white must start his queen in motion one second before the black queen begins motion (assuming 1.0 1.0 standard kung fu chess, in which pieces move one square per second). Otherwise, the black queen will be able to pass through the capture square before the white queen arrives and an inmove capture will not occur.

Using Inmove Captures On The Attack

Now we have seen how an intentional inmove capture can save a piece from certain death. However, what makes the inmove capture an extremely potent weapon is the ability to use it offensively.

Whiteís target here is the black bishop. Because the black bishop is on the side of the board, its escape options are limited if it comes under attack.

These are the only two ways the black bishop can move. If the white bishop attacks the black bishop, the escape options become even more limited.

The black bishop cannot dodge towards the oncoming white bishop or it will be taken by the white bishop in an inmove capture. By now you probably see where Iím going with this.

By starting the white rook moving towards the top of the screen just before he attacks the black bishop with his bishop, white cuts off all the escape squares from the black bishop. If it dodges towards the white bishop, it is inmoved by the bishop. If it dodges the other way, it is inmoved by the rook on the capture square shown above. This is the most common offensive inmove capture.

However, there is another very interesting use of inmove captures which I will now detail:

In this rather forced position (I have played as white in a similar position in a real game however) the white queen can be taken by the black bishop, the black king has just moved to e6, and the white pawn cannot move in time to block the black bishop from taking the white queen. At this point you are probably scratching your head in confusion - there is no obvious inmove capture which white can make to save his queen. Hereís the trick:

This is the play: white intentionally moves his pawn forward as the bishop crosses through the capture square so that it is inmoved!

This uncovers the white rook which can now take the black king. An incredible play!

More on Inmove Capturing

There are one important aspect of inmove capturing which must be mentioned before you run off and try to use inmoves in real games:
In order to successfully inmove an opposing piece, your piece must start out at least the same distance from the capture square as the target piece does.

For example:

In this position, the white rook cannot inmove the black queen to stop it from taking the white king. It is impossible for it to move through the capture square at the same time as the black queen and also have started moving first. A block is whiteís only option for survival here.

Now an inmove of the black queen is possible, however it is still far safer to just make the block as a mistimed inmove will cost you the game.

And thatís all I will say for now on the subject of inmove captures. Hopefully you will now be able to intentionally employ an inmove capture in your games.


back to topic 10  |  main site  |  next topic